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(2D) Instantiating in front with offset

Hey In front of my moving player GameObject (rigidbody2D) another GameObject shall be instantiated. But it should not collide with my player. This always means +-0.7 to +-2 units next to it. Here is my approach: Vector3 spawnPos = (player.transform.position + player.transform.forward) * spawnDistance; Vector3 playerWay = spawnPos; float distance = Vector2.Distance(spawnPos, playerWay); while ((distance < 0.7f) && (distance ) > 2f)) { spawnPos.x = Random.Range(spawnPos.x - 2f, spawnPos.x + 2f); spawnPos.y = Random.Range(spawnPos.y - 2f, spawnPos.y + 2f); distance = Vector2.Distance(spawnPos, playerWay); } Instantiate(enemy, spawnPos, Quaternion.identity, transform); I think my approach with x and y is not correct. It may only move the spawn point to the left and right.

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