I am trying to make a spawning system based on time and exact positions, i made something but the problem that i have is that when i break 2 or more game objects at the same time, or even in quick succesion there is a spot that remains empty.
The spawner that i am trying to make works like this, there is a game object at a set location for example vector3(-1,0.25,0) and when i click that game object i would like it to be destroyed and after a set ammount of seconds for example 0.5f and spawn at the same location another random game object .
EDIT: I managed to fix the problem using the queue method , if anybody is intrested i could post an example of my code.
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