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how to limit a trigger frequency?

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Sorry for my English because it was written in google translator. I'm trying to do programming that might limit the spawn of the enemy, but I do not know how to do it. public GameObject Inimigo; public float spawnTime; public Transform[] spawnPoints; // Use this for initialization void Start () { InvokeRepeating ("Spawn", spawnTime, spawnTime); } void Update(){ } // Update is called once per frame void Spawn () { if(Vida_Jogador.Vida <= 0f){ return; } int spawnPointIndex = UnityEngine.Random.Range (0, spawnPoints.Length); Instantiate (Inimigo, spawnPoints [spawnPointIndex].position, spawnPoints [spawnPointIndex].rotation); }

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